Empire Documents
This page contains only a list of links to resources that are housed and maintained on the Empire of Medieval Pursuits’ separate website at http://empiremp.org, as these documents inform how the EMP as an organization operates. These rules apply to any Kingdom within the Empire.
Each link in this section will open a new window to a document on the EMP site. When you do so, you are leaving the Kingdom of Ardesca website to view content which is not maintained by the Web Team of Ardesca.
Fighters:
If you intend to participate in any combat activity within the Kingdom or the Empire, the first three documents below are required reading in order to participate in combat within our Game.
Conventions of Combat
Required reading for fighters.
The pursuit of excellence in combat arts was central to virtually every ancient culture as its future often depended on its warriors. Throughout the history of armored combat, non-lethal war games have been considered an essential element of training those warriors. The EMP is no different and endeavors to foster those traditions and skills in the relative safety of a Behordium like tradition. The EMP provides a loosely structured environment for its adherents to expand their knowledge and skills at “combat”. Hereafter are the current rules and guidelines for combat with the Empire of Medieval Pursuits.
Rattan Combat Rules
Required reading for fighters.
This document outlines the definitions of armor and arms, provides armor rules, and weapon construction rules.
Steel Cut and Thrust Combat Rules
Required reading for fighters.
These rules are meant to establish a minimum set of standards for Cut and Thrust Combat within the Empire of Medieval Pursuits. While these rules are set to help promote safe steel combat, they do not take away from common sense, judgment and individual concern for the safety of the participants involved in this activity. It should be standard practice to always be aware of one’s personal safety and never commit to an action that will knowingly compromise the safety of one’s opponent. Further, these rules are designed to augment foundational theories of swordplay and duelism. The Empire encourages practitioners to study the manuals, period sources, and from knowledgeable citizens, to help rediscover the western martial traditions.
Branch Structure
The individual branches of the Empire are designed to be as versatile as possible, allowing each group of individuals to customize their branch as much as possible. Their name, heraldry, and events are themed to their culture and time period. All of these groups can easily be accommodated by the structure of branches within the Empire. The Empire shall be organized as a feudal hierarchical society. Following are the rules regarding Branches within the Empire.
Rules of Challenge
Two of the foundational pillars of life within the Empire are personal responsibility and being excellent to one another. However, occasionally members find themselves in opposition to each other with no means of redressing their differences other than outright combat. In these cases the Empire provides the option of Challenge. Upon winning a Challenge one member or branch may enforce their will upon another regarding a single issue. This Law is enacted to provide energy and harmony within the Empire and to foster the concepts of personal responsibility and feudalism.